top of page

GDC 2023

Home: Welcome



Stan LePard, a talented and multi-faceted musician, was a fixture of the Seattle game audio and music scene for many years. His work can be heard in the Halo and Destiny franchises, Guild Wars 2, Battletech, Crimson Skies, and many other games and software dating back to the '90s. He was always willing to share his time and expertise with others in the community, whether they were a veteran or a fresh face that had just arrived in town. He touched the lives of many people with his humor, musicianship, and spirit.

In 2021, Stan passed away unexpectedly, leaving a legacy of kindness and music, but also leaving an irreplaceable vacuum in the game audio community. In an effort to carry on Stan's legacy of enriching those around him with his experience and wisdom, some of Stan's friends and colleagues have come together to offer passes to the Audio Track for the 2023 Game Developer's Conference

Home: About


A group of Stan's friends and colleagues on a variety of games have come together along with the generosity of Informa, GDC's parent organization, to sponsor five Audio Track passes to the 2023 Game Developers Conference. The composers will review all submissions and will choose the applicants that will receive the passes. Along with the conference pass, those chosen will receive a stipend for the duration of the conference.

  • Maclaine Diemer, composer for Guild Wars 2, Crucible, Salt & Sacrifice, and Firmament.

  • Jon Everist, composer for Overwatch 2, Solitaire Conspiracy and PUBG.

  • C. Paul Johnson, composer/audio director for the Halo and Destiny franchises, and ProbablyMonsters studios.

  • Marty O'Donnell, composer/audio director for the Halo franchise, Destiny, and Golem.

  • Michael Salvatori, composer for the Halo and Destiny franchises.

  • Austin Wintory, composer for Journey, The Banner Saga, The Pathless, Alien: Fireteam Elite, and more.

  • Dren McDonald, composer for interactive experiences, theme parks, film, TV and advertisements. 

  • Dan Crislip, audio manager at ProbablyMonsters, SkewSound founder, sound designer for the Rock Band series.

Home: Text


The intention of the scholarship is to broaden the game audio community by welcoming new faces to the premier annual event for game developers worldwide.


Applicants may be aspiring game devs, students, recent graduates, or early stage professionals, but they must express an interest sound design and/or music for video games. There is no age limit, but the strongest consideration will be given to young people who will be attending GDC for the first time. Women, people of color, people in need, and other underserved or underrepresented groups of people are strongly encouraged to apply.

We have no way to verify the authenticity of each applicant's claims. We are operating on the honor system and kindly ask that applicants respect the sponsors' generosity by being truthful in their applications.


Thank you.

Home: Text


Using the contact form below, please submit your name, contact information, and a short message as to why you are interested in attending the Game Developer's Conference.


If you have a portfolio or samples of your work, please include any relevant links in your message. Links to a website, Soundcloud page, YouTube channel, Dropbox, Google Drive, or other cloud storage site are all acceptable. If your submission includes video or audio files, please limit them to a maximum of FIVE. 

Submissions will remain open until January 8th, 2023.

The recipients will be announced on January 16th, 2023.

Home: Text
Home: Contact
bottom of page